![]() ![]() No two puzzles are the same, asking the player to think in different ways each time while jumping in and out of Spacedives. The backtracking never felt like an annoying hindrance, though, as a map makes navigation clear and the game smartly closes off areas in certain sections. ![]() But since this is an adventure game at heart, there's a lot of backtracking through areas to pick up items, solve puzzles and help other characters with their (largely unrelated) problems. Atma and Raya are hard not to love as we follow them on these intimate, sunny days playing games at the arcade, going to the cinema, and stroking oh so many street cats - all of which you can name individually.Įach chapter of the game has Atma and a partner exploring the town to unravel these mysterious occurrences. ![]() The first half of the game weaves these supernatural elements into an incredibly convincing day-in-a-life experience. Townsfolk's speech and movement begin to glitch like the Matrix, and a crack in the sky opens up day by day. As Raya uses her powers more often, reality begins to split slightly. Meanwhile, the headstrong and sensitive Raya has a seemingly endless salvo of powers, from telekinesis to teleportation. For example, an anxious chef's mind is decorated like a cooking competition, and rewiring their brain can ‘solve' their mental anguish - think Psychonauts level of abstract. Atma, the laid-back and dreamy player character, can ‘Spacedive' into others' subconscious minds where the scenery metaphorically depicts their inner psyche. One day the pair discover a set of supernatural abilities. This 2D adventure follows two teens, Atma and Raya, through their last days in high school. ![]()
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