I also wanted to give credit to my favourite part of the game which was art design/direction and the sound design. There's many different things to do and the permutations of different choices help keep things fresh. You can marry your followers, sacrifice them to the One Who Waits (your personal saviour and a savage bishop to say the least), give them hallucinogens or make them eat poop. But once again, the variety is key and they give you other areas to explore, some side characters to bounce off of and you can design your cult to suit. To be fair, the early days in the game can be annoying, your followers can't tend to any of their basic needs and the experience can quickly morph into being a parent for a dozen whiny and needy toddlers. I enjoyed this aspect of the game more, you get to recruit as many people as you like, perform rites and rituals to increase their devotion and look after their day to day. Moving onto the management sim aspect of the game, when you're not dicing up or cursing soldiers of the Old Faith, you're taking care of your own followers. The random nature of the stages still wasn't something I treasured but in fairness, it kept me on my toes and I got the intended experience from CotL. I still do have a couple of complaints, the hit boxes on the enemies aren't perfectly calibrated and that gets more frustrating when you're on your last half heart and the boss has 33% of it's health left. The enemies are presented as cute/mildly threatening but many of them evolve into some hideous monstrosity which all have a unique/ugly visual flair that makes them more fun to beat up. There's enough variety in the enemies and the game doesn't punish you too hard for making the occasional mistake. While I still didn't love every minute of the dungeon crawling/fighting, it was pretty well done. Playing a game that requires combat that doesn't have clear goalposts to run through and a linear path to plan for was never my favourite (see zombie mode in Call of Duty for another example). I'll start with the roguelike side of the game, I knew what I was getting into with CotL but this aspect of the game isn't my chosen genre normally. From the bottom of our hearts, we truly appreciate all the love and support you have shown us.At first glance, Cult of the Lamb doesn't look like something revolutionary (the first thing that will probably catch your eye is the art style, more on that later) but it's a really interesting mix between a roguelike/dungeon crawler and a management sim (think something like the Sims with a much darker edge). We can't wait to share everything we have prepared with you!Īs a small team that have been working on this game for several years, it makes us so happy to see players enjoy the game. We have lots of surprises to come during the week, so keep an eye out! We'll also be opening up merch pre-orders on the Devolver Store very, very soon. The more you and your faction offer your earnest prayers, the better your chances are at winning! At the end of the week, we will pick a randomly counted number, and add that factions Follower to the game! □Īccumulate Faith and Devotion. In our Count to Lambillion channel, you will be able to participate in counting ritual - each minute, you can add a new number to the ritual. Join your Follower faction using our Discord bot in the Events channel, and brace yourself for the chaos. Will you fanatically and fiercely lead your faction, as a Ferret? □ Would you sacrifice it all for victory, like a Skunk? □ Recruiting a new Follower!They're all so adorable, we can't decide! Help us out over in our Discord, and lead your faction to victory!
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