![]() Replace all Textures with CC0 1.0 assets. Potentially through new gametypes and server configurations as well (submitted to the workshop), but never included out of the box as Warfork prides itself on having an extremely high learning curve.ġ2. Make the game easier for newcomers through tutorials in and out of game. If a suggestion does not fit our goals then we will suggest a path to modding Warfork, add it to the list we maintain for volunteer modders that want to take up projects, and advise the suggester of the outlook.ġ1. Implement community suggestions (visit the Discussion Forums for more information), which fit our development goals. Address critical bugs that are discovered.ġ0. Implement a practical Anti-Cheat solution.ĩ. (This might become a Short Term goal based on Legal Research).Ĩ. Implement Steamworks to allow for Workshop support Custom Maps, Player Models, Weapon Models, Game Modes, Achievements, etc. and we believe people should be play Warfork exactly how they want to.ħ. Implement extensive in-game customization via server side variables and player voting: It's a never ending debate about what weapon to nerf, changing the firing rate of a weapon, re-adding strong ammo, disabling stunning, limiting ammo, etc. We're leaning on having vibrant colors and cleaner surfaces without grit for easier enemy visibility.Ħ. Retexture the entire game: While Warsow has aged gracefully, the textures still need a 'new coat of paint' regardless of the games story being completely changed. Community tools for free worldwide server deployment, matchmaking, match statistics, downloadable demos, and more to follow down the road.ĥ. Please consider them placeholders for the time being.Ĥ. * Before leaving Early Access the sounds will be revamped again. What the weapons look like is still to be determined. The new sounds you hear which are different from Warsow will remain in-game until we leave Early Access*. New Weapon Models: After all player models are replaced we will begin on Weapon models and effects. A backstory is already in works along with preliminary character designs.ģ. All Warsow models will be removed in favor of a Dog, Fish, Cat, Pig, Turtle, and Bird. ![]() New player models: Player models will be the first visual change made to Warfork. Remove KTX (Khronos Texture) support for in favor of PNG.Ģ. Remove libRocket support in favor of ImGui.Ĭ. Remove Inter-Quake Model (IQM) support in favor of glTF™ (GL Transmission Format).ī. To make Warfork easily modifiable (now and in the future) with standards that are current, widely supported, and well documented.Ī. How is the full version planned to differ from the Early Access version? ![]() “Ideally 6-12 months depending upon if anything gets added to the short and\or long term development goals.” ![]() This will help us get the right information to make this game great.”Īpproximately how long will this game be in Early Access? Our goal is to connect with as many Early Access players as possible and form relationships with them. “Early Access will allow us to determine the needs of our community based on the current state of the game. ![]()
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